solution for week 7

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Lars Brünjes 2021-05-20 00:31:25 +02:00
parent 652764d17b
commit 475c6eda3f
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@ -11,8 +11,10 @@ License-files: LICENSE
library library
hs-source-dirs: src hs-source-dirs: src
exposed-modules: Week07.EvenOdd exposed-modules: Week07.EvenOdd
, Week07.RockPaperScissors
, Week07.StateMachine , Week07.StateMachine
, Week07.Test , Week07.Test
, Week07.TestRockPaperScissors
, Week07.TestStateMachine , Week07.TestStateMachine
build-depends: aeson build-depends: aeson
, base ^>=4.14.1.0 , base ^>=4.14.1.0

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{-# LANGUAGE DataKinds #-}
{-# LANGUAGE DeriveAnyClass #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE TypeApplications #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE TypeOperators #-}
module Week07.RockPaperScissors
( Game (..)
, GameChoice (..)
, FirstParams (..)
, SecondParams (..)
, GameSchema
, endpoints
) where
import Control.Monad hiding (fmap)
import Data.Aeson (FromJSON, ToJSON)
import Data.Text (Text, pack)
import GHC.Generics (Generic)
import Plutus.Contract as Contract hiding (when)
import Plutus.Contract.StateMachine
import qualified PlutusTx
import PlutusTx.Prelude hiding (Semigroup(..), check, unless)
import Ledger hiding (singleton)
import Ledger.Ada as Ada
import Ledger.Constraints as Constraints
import Ledger.Typed.Tx
import qualified Ledger.Typed.Scripts as Scripts
import Ledger.Value
import Playground.Contract (ToSchema)
import Prelude (Semigroup (..))
import qualified Prelude
data Game = Game
{ gFirst :: !PubKeyHash
, gSecond :: !PubKeyHash
, gStake :: !Integer
, gPlayDeadline :: !Slot
, gRevealDeadline :: !Slot
, gToken :: !AssetClass
} deriving (Show, Generic, FromJSON, ToJSON, Prelude.Eq, Prelude.Ord)
PlutusTx.makeLift ''Game
data GameChoice = Rock | Paper | Scissors
deriving (Show, Generic, FromJSON, ToJSON, ToSchema, Prelude.Eq, Prelude.Ord)
instance Eq GameChoice where
{-# INLINABLE (==) #-}
Rock == Rock = True
Paper == Paper = True
Scissors == Scissors = True
_ == _ = False
PlutusTx.unstableMakeIsData ''GameChoice
{-# INLINABLE beats #-}
beats :: GameChoice -> GameChoice -> Bool
beats Rock Scissors = True
beats Paper Rock = True
beats Scissors Paper = True
beats _ _ = False
data GameDatum = GameDatum ByteString (Maybe GameChoice) | Finished
deriving Show
instance Eq GameDatum where
{-# INLINABLE (==) #-}
GameDatum bs mc == GameDatum bs' mc' = (bs == bs') && (mc == mc')
Finished == Finished = True
_ == _ = False
PlutusTx.unstableMakeIsData ''GameDatum
data GameRedeemer = Play GameChoice | Reveal ByteString GameChoice | ClaimFirst | ClaimSecond
deriving Show
PlutusTx.unstableMakeIsData ''GameRedeemer
{-# INLINABLE lovelaces #-}
lovelaces :: Value -> Integer
lovelaces = Ada.getLovelace . Ada.fromValue
{-# INLINABLE gameDatum #-}
gameDatum :: TxOut -> (DatumHash -> Maybe Datum) -> Maybe GameDatum
gameDatum o f = do
dh <- txOutDatum o
Datum d <- f dh
PlutusTx.fromData d
{-# INLINABLE transition #-}
transition :: Game -> State GameDatum -> GameRedeemer -> Maybe (TxConstraints Void Void, State GameDatum)
transition game s r = case (stateValue s, stateData s, r) of
(v, GameDatum bs Nothing, Play c)
| lovelaces v == gStake game -> Just ( Constraints.mustBeSignedBy (gSecond game) <>
Constraints.mustValidateIn (to $ gPlayDeadline game)
, State (GameDatum bs $ Just c) (lovelaceValueOf $ 2 * gStake game)
)
(v, GameDatum _ (Just c), Reveal _ c')
| (lovelaces v == (2 * gStake game)) &&
(c' `beats` c) -> Just ( Constraints.mustBeSignedBy (gFirst game) <>
Constraints.mustValidateIn (to $ gRevealDeadline game) <>
Constraints.mustPayToPubKey (gFirst game) token
, State Finished mempty
)
| (lovelaces v == (2 * gStake game)) &&
(c' == c) -> Just ( Constraints.mustBeSignedBy (gFirst game) <>
Constraints.mustValidateIn (to $ gRevealDeadline game) <>
Constraints.mustPayToPubKey (gFirst game) token <>
Constraints.mustPayToPubKey (gSecond game)
(lovelaceValueOf $ gStake game)
, State Finished mempty
)
(v, GameDatum _ Nothing, ClaimFirst)
| lovelaces v == gStake game -> Just ( Constraints.mustBeSignedBy (gFirst game) <>
Constraints.mustValidateIn (from $ 1 + gPlayDeadline game) <>
Constraints.mustPayToPubKey (gFirst game) token
, State Finished mempty
)
(v, GameDatum _ (Just _), ClaimSecond)
| lovelaces v == (2 * gStake game) -> Just ( Constraints.mustBeSignedBy (gSecond game) <>
Constraints.mustValidateIn (from $ 1 + gRevealDeadline game) <>
Constraints.mustPayToPubKey (gFirst game) token
, State Finished mempty
)
_ -> Nothing
where
token :: Value
token = assetClassValue (gToken game) 1
{-# INLINABLE final #-}
final :: GameDatum -> Bool
final Finished = True
final _ = False
{-# INLINABLE check #-}
check :: ByteString -> ByteString -> ByteString -> GameDatum -> GameRedeemer -> ScriptContext -> Bool
check bsRock' bsPaper' bsScissors' (GameDatum bs (Just _)) (Reveal nonce c) _ =
sha2_256 (nonce `concatenate` toBS c) == bs
where
toBS :: GameChoice -> ByteString
toBS Rock = bsRock'
toBS Paper = bsPaper'
toBS Scissors = bsScissors'
check _ _ _ _ _ _ = True
{-# INLINABLE gameStateMachine #-}
gameStateMachine :: Game -> ByteString -> ByteString -> ByteString -> StateMachine GameDatum GameRedeemer
gameStateMachine game bsRock' bsPaper' bsScissors' = StateMachine
{ smTransition = transition game
, smFinal = final
, smCheck = check bsRock' bsPaper' bsScissors'
, smThreadToken = Just $ gToken game
}
{-# INLINABLE mkGameValidator #-}
mkGameValidator :: Game -> ByteString -> ByteString -> ByteString -> GameDatum -> GameRedeemer -> ScriptContext -> Bool
mkGameValidator game bsRock' bsPaper' bsScissors' = mkValidator $ gameStateMachine game bsRock' bsPaper' bsScissors'
type Gaming = StateMachine GameDatum GameRedeemer
bsRock, bsPaper, bsScissors :: ByteString
bsRock = "R"
bsPaper = "P"
bsScissors = "S"
gameStateMachine' :: Game -> StateMachine GameDatum GameRedeemer
gameStateMachine' game = gameStateMachine game bsRock bsPaper bsScissors
gameInst :: Game -> Scripts.ScriptInstance Gaming
gameInst game = Scripts.validator @Gaming
($$(PlutusTx.compile [|| mkGameValidator ||])
`PlutusTx.applyCode` PlutusTx.liftCode game
`PlutusTx.applyCode` PlutusTx.liftCode bsRock
`PlutusTx.applyCode` PlutusTx.liftCode bsPaper
`PlutusTx.applyCode` PlutusTx.liftCode bsScissors)
$$(PlutusTx.compile [|| wrap ||])
where
wrap = Scripts.wrapValidator @GameDatum @GameRedeemer
gameValidator :: Game -> Validator
gameValidator = Scripts.validatorScript . gameInst
gameAddress :: Game -> Ledger.Address
gameAddress = scriptAddress . gameValidator
gameClient :: Game -> StateMachineClient GameDatum GameRedeemer
gameClient game = mkStateMachineClient $ StateMachineInstance (gameStateMachine' game) (gameInst game)
data FirstParams = FirstParams
{ fpSecond :: !PubKeyHash
, fpStake :: !Integer
, fpPlayDeadline :: !Slot
, fpRevealDeadline :: !Slot
, fpNonce :: !ByteString
, fpCurrency :: !CurrencySymbol
, fpTokenName :: !TokenName
, fpChoice :: !GameChoice
} deriving (Show, Generic, FromJSON, ToJSON, ToSchema)
mapError' :: Contract w s SMContractError a -> Contract w s Text a
mapError' = mapError $ pack . show
firstGame :: forall w s. HasBlockchainActions s => FirstParams -> Contract w s Text ()
firstGame fp = do
pkh <- pubKeyHash <$> Contract.ownPubKey
let game = Game
{ gFirst = pkh
, gSecond = fpSecond fp
, gStake = fpStake fp
, gPlayDeadline = fpPlayDeadline fp
, gRevealDeadline = fpRevealDeadline fp
, gToken = AssetClass (fpCurrency fp, fpTokenName fp)
}
client = gameClient game
v = lovelaceValueOf (fpStake fp)
c = fpChoice fp
x = case c of
Rock -> bsRock
Paper -> bsPaper
Scissors -> bsScissors
bs = sha2_256 $ fpNonce fp `concatenate` x
void $ mapError' $ runInitialise client (GameDatum bs Nothing) v
logInfo @String $ "made first move: " ++ show (fpChoice fp)
void $ awaitSlot $ 1 + fpPlayDeadline fp
m <- mapError' $ getOnChainState client
case m of
Nothing -> throwError "game output not found"
Just ((o, _), _) -> case tyTxOutData o of
GameDatum _ Nothing -> do
logInfo @String "second player did not play"
void $ mapError' $ runStep client ClaimFirst
logInfo @String "first player reclaimed stake"
GameDatum _ (Just c') | c `beats` c' || c' == c -> do
logInfo @String "second player played and lost or drew"
void $ mapError' $ runStep client $ Reveal (fpNonce fp) c
logInfo @String "first player revealed and won or drew"
_ -> logInfo @String "second player played and won"
data SecondParams = SecondParams
{ spFirst :: !PubKeyHash
, spStake :: !Integer
, spPlayDeadline :: !Slot
, spRevealDeadline :: !Slot
, spCurrency :: !CurrencySymbol
, spTokenName :: !TokenName
, spChoice :: !GameChoice
} deriving (Show, Generic, FromJSON, ToJSON, ToSchema)
secondGame :: forall w s. HasBlockchainActions s => SecondParams -> Contract w s Text ()
secondGame sp = do
pkh <- pubKeyHash <$> Contract.ownPubKey
let game = Game
{ gFirst = spFirst sp
, gSecond = pkh
, gStake = spStake sp
, gPlayDeadline = spPlayDeadline sp
, gRevealDeadline = spRevealDeadline sp
, gToken = AssetClass (spCurrency sp, spTokenName sp)
}
client = gameClient game
m <- mapError' $ getOnChainState client
case m of
Nothing -> logInfo @String "no running game found"
Just ((o, _), _) -> case tyTxOutData o of
GameDatum _ Nothing -> do
logInfo @String "running game found"
void $ mapError' $ runStep client $ Play $ spChoice sp
logInfo @String $ "made second move: " ++ show (spChoice sp)
void $ awaitSlot $ 1 + spRevealDeadline sp
m' <- mapError' $ getOnChainState client
case m' of
Nothing -> logInfo @String "first player won or drew"
Just _ -> do
logInfo @String "first player didn't reveal"
void $ mapError' $ runStep client ClaimSecond
logInfo @String "second player won"
_ -> throwError "unexpected datum"
type GameSchema = BlockchainActions .\/ Endpoint "first" FirstParams .\/ Endpoint "second" SecondParams
endpoints :: Contract () GameSchema Text ()
endpoints = (first `select` second) >> endpoints
where
first = endpoint @"first" >>= firstGame
second = endpoint @"second" >>= secondGame

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{-# LANGUAGE DataKinds #-}
{-# LANGUAGE DeriveAnyClass #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# LANGUAGE NumericUnderscores #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE TypeApplications #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE TypeOperators #-}
module Week07.TestRockPaperScissors where
import Control.Monad hiding (fmap)
import Control.Monad.Freer.Extras as Extras
import Data.Default (Default (..))
import qualified Data.Map as Map
import Ledger
import Ledger.Value
import Ledger.Ada as Ada
import Plutus.Trace.Emulator as Emulator
import PlutusTx.Prelude
import Wallet.Emulator.Wallet
import Week07.RockPaperScissors
test :: IO ()
test = do
test' Rock Rock
test' Rock Paper
test' Rock Scissors
test' Paper Rock
test' Paper Paper
test' Paper Scissors
test' Scissors Rock
test' Scissors Paper
test' Scissors Scissors
test' :: GameChoice -> GameChoice -> IO ()
test' c1 c2 = runEmulatorTraceIO' def emCfg $ myTrace c1 c2
where
emCfg :: EmulatorConfig
emCfg = EmulatorConfig $ Left $ Map.fromList
[ (Wallet 1, v <> assetClassValue (AssetClass (gameTokenCurrency, gameTokenName)) 1)
, (Wallet 2, v)
]
v :: Value
v = Ada.lovelaceValueOf 1000_000_000
gameTokenCurrency :: CurrencySymbol
gameTokenCurrency = "ff"
gameTokenName :: TokenName
gameTokenName = "STATE TOKEN"
myTrace :: GameChoice -> GameChoice -> EmulatorTrace ()
myTrace c1 c2 = do
Extras.logInfo $ "first move: " ++ show c1 ++ ", second move: " ++ show c2
h1 <- activateContractWallet (Wallet 1) endpoints
h2 <- activateContractWallet (Wallet 2) endpoints
let pkh1 = pubKeyHash $ walletPubKey $ Wallet 1
pkh2 = pubKeyHash $ walletPubKey $ Wallet 2
fp = FirstParams
{ fpSecond = pkh2
, fpStake = 5000000
, fpPlayDeadline = 5
, fpRevealDeadline = 10
, fpNonce = "SECRETNONCE"
, fpCurrency = gameTokenCurrency
, fpTokenName = gameTokenName
, fpChoice = c1
}
sp = SecondParams
{ spFirst = pkh1
, spStake = 5000000
, spPlayDeadline = 5
, spRevealDeadline = 10
, spCurrency = gameTokenCurrency
, spTokenName = gameTokenName
, spChoice = c2
}
callEndpoint @"first" h1 fp
void $ Emulator.waitNSlots 3
callEndpoint @"second" h2 sp
void $ Emulator.waitNSlots 10